Then there's Honest Hearts which made Christianity a focal point to produce both an external and internal conflict in it's characters. James in Fallout 3 is a believer as was Catherine and the Revelations verse numbers are used as the code for The Purifier and the brilliant part is that the game never tells you this. Fallout 3 and New Vegas putting the beliefs center stage at certain points. It would be cool to have a story in Fallout involving a benign yet secretive Christian group that is trying to prevent things from going bump in the night.Ĭhristianity has always been portrayed in Fallout to some capacity. Fallout 2 has a ghost in The Den and Fallout 3 has the spooky Dunwich Building and it's very real Obelisk. Something people forget is that things like ghosts and eldritch abominations from the beyond are canon in Fallout. The cave is located north-northwest of Broken Hills, at a range of 3. Just dealing with religious artifacts and occult knowledge that can be used for evil so they uncover these things and keep them away from those that would use them to do harm. 'Khans of New California' The mercenaries cave ('Raiders' on the map) is a very small cave system halfway between Broken Hills and Vault City in 2241, which forms the base of operations for a group of mercenaries led by Angel-Eyes and currently hired out by the Bishop family. Kinda like a "low-tech" version of the Brotherhood. They didn't try to solely add stuff they alone came up with and instead took things that were cancelled just like Obsidian did for New Vegas.Īs for in-lore the Abbey seems like a cool location. People give Bethesda a bad rap with Fallout 3 but the Abbey Of The Road is just another indication they really tried with Fallout 3. While not featured in the final version of Fallout 2, the items files can still be found in the games resources. In addition, it is the only chem in-game to affect the Luck statistic. Unlike most chems, this chem does not have withdrawal effects. Bethesda took the name and turned them into the far cry abominations we encounter in the DLC. The drugs are a consumable item cut from Fallout 2. Like the "Trogs" from the Pitt which were originally intelligent humanoid mutans that lived in Hoover Dam in Van Buren. I seem to have killed all of the spore plants on the surface, however the General Management hologram wont recognise this. The info there is what Killap used to make his own version for the Fallout 2 Restoration Project.īethesda took a few concepts that were cancelled for Fallout 2 and Van Buren and integrated them to Fallout 3. Just a few things Id like to clear up and ask, since Im making myway by though the EPA, included in the Restoration patch, which is incredible by the way. Same stuff, different visual experience, perhaps a few bonus things added like computer consoles which give you xp after getting to know some parts of E.P.A. The Restoration Project is a massive expansion that includes both fixes and restored/n. I think they were included as part of the "Abbey" that Chris Avellone mentioned in the Fallout Bible. Like I said it has a 50/50 deign and there arent any bunkers like this out there in Fallout 2. Fallout 2 is a 1998 role-playing video game and the sequel to Fallout.
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